Gabriel L. Helman Gabriel L. Helman

40 years of…

Just about 40 years ago, my Dad brought something home that literally changed my life. It was a computer—a home computer, which was still on the edge of being science fiction—but more than that, it was a portal. It was magic, a box of endless possibilities. It’s not even remotely hyperbole to say that bringing that computer home, which had just been released into the world, utterly changed the entire trajectory of my life.

I am, of course, talking about the Tandy 1000.

That’s not how you expected that sentence to end, was it? Because this year is also the 40th anniversary of the Mac. But I want to spend a beat talking about the other revolutionary, trend-setting computer from 1984, before we talk about the ancestor of the computer I’m writing this on now.

I’ve been enjoying everyone’s lyrical memories of the original Mac very much, but most have a slightly revisionist take that the once that original Mac landed in ’84 that it was obviously the future. Well, it was obviously a future. It’s hard to remember now how unsettled the computer world was in the mid-80s. The Tandy 1000, IBM AT, and Mac landed all in ’84. The first Amiga would come out the next year. The Apple IIgs and original Nintendo the year after that. There were an absurd number of other platforms; Commodore 64s were selling like hotcakes, Atari was still making computers, heck, look at the number of platforms Infocom released their games for. I mean, the Apple ][ family still outsold the Mac for a long time.

What was this Tandy you speak of, then?

Radio Shack started life as a company to supply amateur radio parts to mostly ham radio operators, and expanded into things like hi-fi audio components in the 50s. In one of the greatest “bet it all on the big win” moves I can think of, the small chain was bought by—of all people—the Tandy Leather Company in the early 60s. They made leather goods for hobbyists and crafters, and wanted to expand into other hobby markets. Seeing no meaningful difference between leather craft hobbyists and electronics ones, Charles Tandy bought the chain, and reworked and expanded the stores, re-envisioning them as, basically, craft stores for electronics.

I want to hang on that for a second. Craft stores, but for amateur electronics engineers.

It’s hard to express now, in this decayed age, how magical a place Radio Shack was. It seems ridiculous to even type now. If you were the kind of kid who were in any way into electronics, or phones in the old POTS Ma Bell sense, or computery stuff, RadioShack was the place. There was one two blocks from my house, and I loved it.

When home computers started to become a thing, they came up through the hobbyist world; Radio Shack was already making their own parts and gizmos, it was a short distance to making their own computers. Their first couple of swings, the TRS-80 and friends, were not huge hits, but not exactly failures either. Apple came out of this same hobbyist world, then IBM got involved because they were already making “big iron”, could they also make “little iron”?

For reasons that seem deeply, deeply strange four decades later, when IBM built their first PC, instead of writing their own operating system, they chose to license one from a little company outside of Seattle called Microsoft—maybe you’ve heard of them—with terms that let Gates and friends sell their new OS to other manufacturers. Meanwhile, for other reasons, equally strange, the only part of the IBM PC actually exclusive to IBM was the BIOS, the rest was free to be copied. So this whole little market formed where someone could build a computer that was “IBM Compatible”—again, maybe you’ve heard of this—buy the OS from that outfit up in Redmond, and take advantage of the software and hardware that was already out there. The basic idea that software should work on more than one kind of computer was starting to form.

One of the first companies to take a serious swing at this was Tandy, with the Tandy 2000. In addition to stretching the definition of “compatible” to the breaking point, it was one of the very few computers to ever use the Intel 80186, and was bought by almost no one, except, though a series of events no one has ever been able to adequately explain to me, my grandmother. (I feel I have to stress this isn’t a joke, Grandma wrote a sermon a week on that beast well into the late 90s. Continuing her track record for picking technology, she was also the only person I knew with a computer that ran Windows Me.)

As much as the original IBM PC was a “home computer”, it was really a small office computer, so IBM tried to make a cut down, cheaper version of the PC for home use, for real this time. I am, of course, talking about infamous flop the IBM PCjr, also 40 years old this year, and deserving its total lack of retrospective articles.

Tandy, meanwhile, had scrambled a “better PCjr” to market, the Tandy 1000. When the PCjr flopped, Tandy pivoted, and found they had the only DOS-running computer on the market with all the positives of the PCjr, but with a keyboard that worked.

Among these positives, the Tandy 1000 had dramatically better graphics and sound than anything IBM was selling. “Tandy Graphics” was a step up from CGA but not quite to EGA, and the “Tandy Sound” could play three notes at once! Meanwhile, the Tandy also came with something called DeskMate, an app suite / operating environment that included a text editor, spreadsheet, calendar, basic database with a text-character-based GUI.

So they found themselves in a strange new market: a computer that could do “business software”, both with what was built-in and what was already out there, but could also do, what are those called? Oh yeah, games.

The legend goes that IBM commissioned the nacent Sierra On-Line to write the first King’s Quest to show off the PCjr; when that flopped Sierra realized that Tandy was selling the only computer that could run their best game, and Tandy realized there was a hit game out there that could only run on their rigs. So they both leaned all the way in.

But of course, even the Tandy couldn’t match “arcade games”, so the capabilities and limits helped define what a “PC game” was. Adventure games, flight sims, RPGs. And, it must be said, both the words “operating” and “system” in MS-DOS were highly asperational. But what it lacked in features it made up for in being easy to sweep to the side and access the hardware directly, which is exactly what you want if you’re trying to coax game-quality performance out of the stone knives and bearskins of 80s home computers. Even when the NES cemented the “home console” market that Atari had sketched in a couple years later, “PC games” had already developed their own identity vs “console games”.

Radio Shacks got a whole corner, or more, turned over to their new computers. They had models out running programs you could play with, peripherals you could try, and most critically, a whole selection of software. I can distinctly remember the Radio Shack by my house with a set of bookstore-like shelves with what was at the time every game yet made by Sierra, Infocom, and everyone else at the time. Probably close to every DOS game out there. I have such clear memories of poring over the box to Starflight, or pulling Hitch-hiker’s Guide off the shelf, or playing Lode Runner on the demo computer.

A home computer with better graphics and sound than its contemporaries, pre-loaded with most of what you need to get going, and supported by its very own retail store? Does that sound familiar?

I’m cheating the timeline a little here, the Tandy 1000 didn’t release until November, and we didn’t get ours until early ’85. I asked my Dad once why he picked the one he did, of all the choices available, and he said something to the effect of he asked the “computer guy” at work which one he should get, and that guy indicated that he’d get the Tandy, since it would let you do the most different kinds of things.

Like I said at the top, it was magic. We’re so used to them now that it’s hard to remember, but I was so amazed that here was this thing, and it would do different things based on what you told it to do! I was utterly, utterly fascinated.

One of the apps Dad bought with computer was that first King's Quest, I was absolutely transfixed that you could drive this little guy around on the screen. I’d played arcade games—I’d probably already sunk a small fortune into Spy Hunter—but this was different. You could do things. Type what you thought of! Pushing the rock aside to find a hole underneath was one of those “the universe was never the same again” moments for me. I could barely spell, and certainly couldn’t type, but I was hooked. Somewhere, and this still exists, my Mom wrote a list of words on a sheet of paper for me to reference how to spell: look, take, shove.

And I wasn’t the only one, both of my parents were as fascinated as I was. My mom sucked down every game Infocom and Sierra ever put out. The Bard's Tale) landed a year later, and my parent’s played that obsessively.

It was a family obsession, this weird clunky beige box in the kitchen. Portals to other worlds, the centerpiece of our family spending time together. Four decades on, my parents still come over for dinner once a week, and we play video games together. (Currently, we’re still working on Tears of the Kingdon, because we’re slow.)

Everyone has something they lock onto between about 6 and 12 that’s their thing from that point on. Mine was computers. I’ve said many, many times how fortunate I feel that I lived at just the right time for my thing to turn into a pretty good paying career by the time I was an adult. What would I be doing to pay this mortgage if Dad hadn’t brought that Tandy box into the house 40 years ago? I literally have no idea.

Time marched on.

Through a series of tremendous own-goals, Radio Shack and Tandy failed to stay on top of, or even competitive in, the PC market they helped create, until as the Onion said: Even CEO Can't Figure Out How RadioShack Still In Business.

Meanwhile, through a series of maneuvers that, it has to be said, were not entirely legal, Microsoft steadily absorbed most of the market, with the unsettled market of the 80s really coalescing into the Microsoft-Intel “IBM Compatible” platform with the release of Windows 95.

Of all the players I mentioned way back at the start, the Mac was the only other one that remained, even the Apple ][, originally synonymous with home computers, had faded away. Apple had carved out a niche for the Mac for things that could really take advantage of the UI, mainly desktop publishing, graphic design, and your one friend’s Dad.

Over the years, I’d look over at the Mac side of the house with something approaching jealousy. Anyone who was “a computer person” in the 90s ended up “bilingual”, more-or-less comfortable on both Windows and Mac Classic. I took classes in graphic design, so I got pretty comfortable with illustrator or Aldus Pagemaker in the Mac.

I was always envious of the hardware of the old Mac laptops, which developed into open lust when those colored iBooks came out. The one I wanted the most, though, was that iMac G4 - Wikipedia with the “pixar lamp” design.

But the thing is, they didn’t do what I was mostly using a computer for. I played games, and lots of them, and for a whole list of reasons, none of those games came out for the Mac.

If ’84 saw the release of both the first Mac, and one of the major foundation stones of the modern Windows PC platform, and I just spent all that time singing the praises of my much missed Tandy 1000, why am I typing this blog post on a MacBook Pro? What happened?

Let me spin you my framework for understanding the home computer market. Invoking the Planescape Rule-of-Threes, there are basically three demographics of people who buy computers:

  1. Hobbyists. Tinkerers. People who are using computers as a source of self-actualization. Hackers, in the classical sense, not the Angelina Jolie sense.
  2. People who look at the computer market and thought, “I bet I make a lot of money off of this”.
  3. People who had something else to do, and thought, “I wonder if I could use a computer to help me do that?”

As the PC market got off the ground, it was just that first group, but then the other two followed along. And, of course, the people in the second group quickly realized that the real bucks were to be made selling stuff to that first group.

As the 80s wound on, the first and second group clustered on computers running Microsoft, and the third group bought Macs. Once we get into the late 90s the hobbyist group gets split between Microsoft and Linux.

(As an absolutely massive aside, this is the root of the weird cultural differences between “Apple people” and “Linux people”. The kind of people who buy Apples do so specifically so they don’t have to tinker, and the kinds of people who build Linux boxes do so specifically so that they can. If you derive a sense of self from being able to make computers do things, Apples are nanny-state locked-down morally suspect appliances, and if you just want to do some work and get home on time and do something else, Linux boxes are massively unreliable Rube Goldberg toys for people who aren’t actually serious.)

As for me? What happened was, I moved from being in the first group to the third. No, that’s a lie. What actually happened was I had a kid, and realized I had always been in the third group. I loved computers, but not for their own sake, I loved them for the other things I could with them. Play games, write text, make art, build things; they were tools, the means to my ends, not an end to themselves. I was always a little askew from most of the other “computer guys” I was hanging out with; I didn’t want to spend my evening recompiling sound drivers, I wanted to do somethat that required the computer to play sound, and I always slightly resented it when the machine required me to finish making the sausage myself. But, that’s just how it was, the price of doing business. Want to play Wing Commander with sound? You better learn how Himem works.

As time passed, and we rolled into the 21st century, and the Mac moved to the BSD-based OS X, and then again to Intel processors, I kept raising my eyebrows. The Mac platform was slowly converging into something that might do what I wanted it to do?

The last Windows PC I built for myself unceremoniously gave up the ghost sometime in 2008 or 9, I can’t remember. I needed a new rig, but our first kid was on the way, and I realized my “game playing” time had already shrunk to essentially nil. And, by this time I had an iPhone, and trying to make that work with my WindowsXP machine was… trying. So, I said, what the hell, and bought a refurbed 2009 polycarb MacBook). And I never looked back.

I couldn’t believe how easy it was to use. Stuff just worked! The built-in apps all did what they were supposed to do! Closing the laptop actually put the computer to sleep! It still had that sleep light that looked like breathing. The UI conventions were different from what I was used to on Windows for sure, but unlike what I was used to, they were internally consistent, and had an actual conceptual design behind them. You could actually learn how “the Mac” worked, instead of having to memorize a zillion snowflakes like Windows. And the software! Was just nice. There’s a huge difference in culture of software design, and it was like I could finally relax once I changed teams. It wasn’t life-changing quite the way that original Tandy was, but it was a fundamental recalibration in my relationship with computers. To paraphrase all those infomercials, it turns out there really was a better way.

So, happy birthday, to both of my most influential computers of the last forty years. Here’s to the next forty.

But see if you can pick up some actual games this time.

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Gabriel L. Helman Gabriel L. Helman

X-Wing Linkblog Friday

The Aftermath continues to be one of the few bright spots in the cursed wasteland of the digital media. And yes, I realize Icecano is slowly devolving into just a set of links to the aftermath that I gesture enthusiastically towards.

Today’s case in point: X-Wing Is Video Gaming's Greek Fire

And, oh man, Yes, And.

This gist here is that not only were the X-Wing games the peak of the genre in terms of mechanics, and not only has no one been able to reproduce them, no one has really even tried. It’s wild to me that space fighter “sims” were a big deal for the whole of the nineties, and then… nope, we don’t do that anymore. Like he says, it’s remarkable that in the current era of “let’s clone a game from the old days with a new name”, no one has touched the X-Wings. Even Star Wars: Squadrons, which was a much better Wing Commander than it was an X-Wing, didn’t quite get there.

And yeah! You boot up TIE Fighter today, and it still genuinely plays better than anything newer in the genre. It’s insane to me that the whole genre just… doesn’t exist any more? It feels like the indy scene should be full of X-Wing-alikes. Instead we got Strike Suit Zero, the two Rebel Galaxys and thats it? Yes I know, you want to at-me and say No Man’s Sky or Elite and buddy, those could not be less what I’m talking about. That goes double for whatever the heck is going on down at Star Citizen.

(Although, speaking of recapturing old gameplay mechanics, I am going to take this opportunity to remind everyone that Descent 4 came out, it was just called Overload.)

A while back my kid asked me what video game I’d turn onto a movie, and without missing a beat and not as a joke, I answered “TIE Fighter.”

“Dad!!” he yelled. “That already has a movie!”

And, obviously, but the Star War I keep wishing someone would make is the X-Wing pilot show; Top Gun or Flight of the Intruder, but with R2 units. I don’t understand why you spend a quarter billion dollars to set some kid up to fail with his bad Harrison Ford impression before you do this.

So, he said as an artful segue, in other X-Wing news, remember Star Wars fan films?

There was a whole fan film bubble around the turn of the century, during the iMac DV era. The bubble didn’t pop exactly, but now that energy mostly gets channeled into 3 hour Lore Breakdown Videos on youtube that explain how the next 200 million dollar blockbuster is going to fail because it isn’t consistent with the worst book you read 20 years ago. ( *Puts finger to earpiece* I’m sorry, I’ve just been informed that The Crystal Star was, in fact, thirty years ago. We regret the error.)

But! People are still out there making their indie Star Wars epics, and so I’d like to call to your attention to: Wingman - An X-Wing Story | Star Wars Fan Film | 2023 - YouTube

(Attention conservation notice: it’s nearly an hour long, but all the really good ideas are in the first 15 minutes, and in classic fan film fashion it just kinda keeps… going…)

It’s the fan-filmsiest possible version of the X-Wing movie idea. It’s about 20 guys filming an X-Wing movie in their basement for something like 4 grand. They only have one set: the cockpit, and some really nice replica helmets. They use the sound effects from the cockpit controls in the X-Wing games! The group that this this are all in Germany, so the squadron looks like it’s made up entirely of the backup keyboard players from Kraftwork. It’s an interesting limit case in “how can we tell a story when the characters can’t even stand up or be on screen at the same time.”

I was going to put some more snark here, but you know what? It’s a hell of an impressive thing, considering. I’d never show this to someone who wasn’t already completely bought in at “surprisingly good X-Wing fan film”, but I think it demonstrates that the basic premise is sound?

This feels like the ceiling for how good a fan film should get. Could it be better? Sure. But if you put any more effort into an indie movie than this, you need to pivot and go make Clerks or El Mariachi or A Fistful of Fingers or something. The only person who got a ticket into Hollywood from a fan film was the guy who made Troops, and even he never got to direct a big-boy movie.

So, okay, what have we learned from today’s program:

  1. Someone needs to make an X-Wing-alike.
  2. If you’re about to spend a second thousand dollars on your X-Wing cockpit, maybe try and make an indie festival film instead?
  3. Now that Patty Jenkins' Rogue Squadron movie is cancelled, someone pitch a fighter pilot show to Disney+.

    I should probably have another paragraph here where I tie things up? But it’s Friday, don’t worry about it.

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Gabriel L. Helman Gabriel L. Helman

Doom @ 30

I feel like there have been a surprising number of “30th anniversaries” this year, I hadn’t realized what a nerd-culture nexus 1993 was!

So, Doom! Rather than belabor points covered better elsewhere, I’ll direct your attention to Rock Paper Shotgun’s excellent series on Doom At 30.

I had a little trouble with experienced journalists talking about Doom as a game that came out before they were born, I’m not going to lie. A very “roll me back into my mummy case” moment.

Doom came out halfway though my second year of high school, if I’m doing my math right. My friends and I had all played Wolfenstein, had been reading about it in PC Gamer, we knew it was coming, we were looking forward to it.

At the time, every nerd group had “the guy that could get stuff.” Which usually meant the one with well-off lax parents. Maybe going through a divorce? This was the early 90s, so we were a little past the “do you know where your kids are” era, but by today’s standards we were still pretty… under-supervised. Our guy showed up at school with a stack of 3.5-inch floppies one day. He’d got the shareware version of Doom from somewhere.

I can’t now remember if we fired it up at the school or if we took it to somebody’s house; but I _do_ remember that this was one of maybe three or four times where I genuinely couldn’t believe what I was seeing.1

Our 386 PC couldn’t really handle it, but Doom had a mode where you could shrink the window down in the center of the monitor, so the computer had fewer pixels to worry about. I played Doom shrunk down nearly all the way, with as much border as image, crouched next to the monitor like I was staring into a porthole to another world.

I think it holds up surprisingly well. The stripped-down, high-speed, arcade-like mechanics, the level design that perfectly matches what the engine can and can’t do, the music, the just whole vibe of the thing. Are later games more sophisticated? Sure, no question. Are they better? Well… Not at shooting demons on a Mars base while early 90s synth-rock plays, no.

Reading about Doom’s anniversary this last week, I discovered that the current term of art for newly made Doom-like retro-style shooters is “Boomer Shooter.” I know everyone forgets Gen-X exists, that’s part of our thing, but this will not stand. The Boomers can’t have this one—there is no more quintessentially, universal “Gen-X” experience than playing Doom.

Other than everyone forgetting we exist and giving the Boomers credit, that is.


  1. The others, off the top of my head, were probably the original Kings Quest, Tomb Raider, Grand Theft Auto III, and Breath of the Wild.

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Gabriel L. Helman Gabriel L. Helman

Tuesday linkblog, video-game-trailer-edition

After some shenanigans the trailer for GTA 6 is out. Looks like GTA all right. Tome Petty song! Like those gators!

My first reaction, though, was “man, I feel like I’ve already played this game about, oh, five times”.

On the other hand, I guess it has been a decade since the last one? I supposed doing a sequel/redo every decade or so to see what the next generation of game hardware can do is a fair way to go? I wish we could get a PS5 version of Rock Band.

On the gripping hand, I also don’t think I’m in the target audience for this anymore? The GTA game I always wanted finally came out: Spider-man.

This is not a joke. I distinctly remember the first time I saw GTA 3 running on a friend’s computer. It was one of those moments, like Doom before it, where you sat there going “wow, they can do this now?” And then you sat there imagining all the other games that just became possible. I turned to my friend and the first thing I said was “I can’t wait for them to make this game, but you’re Spider-man.”

Anyway, I hope they mix the gameplay up more than it looks like. Like by adding Spider-man.

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Gabriel L. Helman Gabriel L. Helman

Friday linkblog, video game music piano covers edition

Check out this great piano cover of "Erana's Peace” from the first Quest for Glory!

There are maybe a dozen pieces of video game music from the 90s that I’ve had stuck in my head for thirty years now. Mostly bits from LucasArts games: The first two Monkey Islands, TIE Fighter, Sam & max Hit the Road, Full Throttle. But man, that first Quest for Glory was full of music I’m still humming years later, and this was absolutely one of those tracks. Great version!

(Via Laughing Squid)

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Gabriel L. Helman Gabriel L. Helman

Microsoft buys Activision, gets Zork and Space Quest as a bonus

Well, Microsoft finally got permission to assimilate Activision/Blizzard. Most of the attention has centered around the really big ticket items, Microsoft hanging Candy Crush, WoW, and CoD on the wall next to Minecraft.

But Activision owned and acquired a lot of stuff of the years. Specifically to my interests, they now find themselves the owner of the complete Infocom and Sierra On-Line back catalogs. Andrew Plotkin does a good job laying out the history of how that happened, along with outlining some ways this could go. (Although note that in his history there, the entity called Vivendi had already consumed what was left of Sierra after its misadventures with various french insurance companies.)

I know they’re mostly just looking for hits for the XBox, but Microsoft have found themselves the owners of a huge percentage of 80s and 90s PC gaming. Here’s hoping they do something cool with it all. There has to be some group of Gen-X mid-level managers who want to run with that, right?

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Gabriel L. Helman Gabriel L. Helman

Why didn’t you just use…

It’s an embarrassment of riches in big open world video games this year. I’m still fully immersed in building bizarre monster trucks in Zelda Tears of the Kingdom, but Bethesda’s “Skyrim in spaaaace”-em-up Starfield is out.

I’ve not played it yet, so I’ve no opinion the the game itself. But I am very amused to see that as always with a large game release, the armchair architects are wondering why Bethesda has continued to use their in-house engine instead of something “off the shelf,” like Unreal.

This phenomenon isn’t restricted to games, either! I don’t have a ton of game dev experience specifically, but I do have a lot of experience with complex multi-year software projects, and every time one of those wraps up, there’s always someone that looks and what got built and asks “well, why didn’t you just use this other thing

And reader, every time, every single time, over the last two decades, the answer was always “because that didn’t exist yet when we started.”

Something that’s very hard to appreciate from the outside is how long these projects actually take. No matter how long you think something took, there was a document, or a powerpoint deck, or a whiteboard diagram, that had all the major decisions written down years before you thought they started.

Not only that, but time and success have a way of obscuring the risk profile from the start of a project. Any large software project, whatever the domain or genre, is a risky proposition, and the way to get it off the ground is to de-risk it as much as possible. Moving to new 3rd party technology is about as risky a choice as you can make, and you do that as carefully and rarely as possible.

I don’t have any insight into either Unreal or Betheda’s engine, but look. You’re starting a project that’s going to effectively be the company’s only game in years. Do you a) use your in-house system that everyone already knows that you know for a fact will be able to do what you need, or b) roll the dice on a stack of 3rd party technology. I mean, there are no sure things in life, but from a risk reduction perspective, that’s as close to a no-brainer as it gets.

At this point, it’s worth publishing my old guideline for when to take after-the-fact questions seriously:

  • “Why didn’t you use technology X?”—serious person, has thought about the tradeoffs and is curious to know what let you to make the choices you did.
  • “Why didn’t you JUST use technology X?”—fundamentally unserious person, has no concept of effort, tradeoffs, design.

Like, buddy, I if I could ”just” do that, I’d have done it. Maybe there were some considerations you aren’t aware of, and probably aren’t any of your business?

Thus what I part-jokingly call Helman’s Third Law: “no question that contains the word `just’ deserves consideration.”

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Gabriel L. Helman Gabriel L. Helman

Ridiculous Fishing!

Holy smokes! Ridiculous Fishing is back in a new and updated form in Apple Arcade.

The original was a game my kids and I played constantly a decade ago. I still get the background music from the first zone stuck in my head from time to time.

One of the most irritating things about the Apple iOS app store ecosystem is the way apps will just rot, and as the platform moves forward apps that can’t or wont support regular updates will fall away and disappear. (To be clear, I understand why Apple requires developers to keep their apps up to date, I just disagree.. There’s no reason why an app from 2014 shouldn’t be able to run just fine on the same platform in 2023. Heck, with the increase in power of a modern iPhone’s processor, the OS and app store could provision an entire fully-sandboxed VM running the older version of iOS the games were designed for. But I digress.)

However, something Apple is very good at is announcing that they’ve fixed all the problems with a previous product or service, without ever actually admitting that the problems existed in the first place. In a lot of ways, Apple Arcade feels like an apology for how the app store treats games in the first place.

One of the fun things about the service is the number of primal app store games that have come back to life with a + version in Arcade—Osmos, Angry Birds, Stardew Valley, Ridiculous Fishing—it’s like someone looked at my iPad’s homescreen in 2013.

In any case, I’m glad it’s back.

Of course, its not just a “remaster”, but a full-remake, with new graphics, new game modes, more fish. Plus! The updated version replaces the original spoof social network “byrdr” with the even funner “Bik Bok”.

I’ve very much enjoyed re-exploring the old map, re-discovering the weird fishes, and having the same argument I had with my kid before about which guns are the best.

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Gabriel L. Helman Gabriel L. Helman

Thirty Years of Tentacles

How can Day of the Tentacle possibly be thirty years old?

A stone cold classic, and still one of the best adventure games ever made.

I have an incredibly clear memory of standing in the games section of CompUSA as a teenager, watching the opening of DOTT loop on one of the demo machines there, and literally laughing out loud in the middle of the store. I couldn’t believe a game could actually look like that. It was actually funny! And well animated! One of those times where the future has arrived and you can’t quite believe your eyes. I wish it had been more of trendsetter in that regard, and that more games had chased “Chuck Jones Looney Tunes” as a model, instead of “photo-real direct-to-video action movie.”

As another sign of the changing times, as if CompUSA wasn’t enough early 90s nostalgia, I never would have remembered that DOTT came out in June. I got it for christmas that year, and it’s hard to believe we waited for six months. And I remember agonizing about getting the floppy disk or CD-ROM version, since we were worried the CD versions “full voice” might be “too distracting.” Too distracting! Phew, maybe it has been 30 years.

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